01

Part 1: Arrival (Simon)

Ends when you return to the town square (Welcome To St. Amelia).

  • Hotel, A Different Place: date wheel 18 / January / 1996, then take the Room 204 Key.
  • Newsagent: take the Prepaid Power Card from the register.
  • Zoe's house: meter under the stairs (card, A to Card Credit, B, main switch), then her PC and the kitchen organ box 956 / 133 for Zoe's Lanyard.
  • Clinic: use the Lanyard on the door pad.
  • Pharmacy back room: locker 6539 for the Prescription Dosage Error Note.
  • Clinic scales: Broken Stethoscope left, Dosage Error Note middle, Lanyard right (trophy Resignation).
02

Part 2: Zoe

  • Community Gardens: Jane's shed padlock 1993.
  • Shorefront District North: dial 496 0556, then press 3, 2, 2, 1.
  • Enter the Medical Centre (A Long Night Ahead).
03

Part 3: The Patient

Zoe's surgery mistakes cost 3 ending points each; the hospital page has every setting.

  • Vitals 70 / 40, pulse 160, SpO2 80.
  • X-ray skull kV 3, mA 7, time 1; chest kV 7, mA 3, time 1.2.
  • Surgery door 7103; Records room 2605 for Hydroxalene; pumps 15 / 7 / 8.
  • Intubation: right side, lower left, top (The Patient).
  • As Simon: blood bag wall Sarah Watson, Matthew Clark, George McEwan, then line up T.F., H.M. and S.W. and press ORDELL (Many Into One).
04

Part 4: Clara Woods

  • CEG Employee Lockers: Lost and Found 772 for the South Brae House Key; locker 75 PIN 184 for the Flare Gun.
  • 5 South Brae: Fix-A-Disk! on Disk 2, unzip Disk 1, load Disks 2 and 3, print MANUAL.EML, safe 956. Locker 17 PIN 575: Boltcutters and a Mechanical Part.
  • 6 North Brae: painting safe 736. 5 Upper Brae: tapes, safe 129. Lockers 204 (971) and 94 (490) for the last two parts.
  • Build the Constructed Mechanical Device and open the Strange Gate (Key To The Castle).
  • CEG HQ: security door 4895; Employee Database 00007820518 to print the Access Card.
05

Part 5: Richard

Richard's kills do not affect the ending score. Kill 30 Widows here for Missing The Point Entirely.

  • Generator: right rear lever diagonal, Generator Key on the right, pull the red lever.
  • 3rd floor Finance door: Access Card, then 2709. Projector Bulb: 4th floor storeroom.
  • Boardroom slides D, F, B, C, E, A, then Play. Obtain the CEO Access Card (Find Yourself).
06

Part 6: Simon

  • Alarm panel A5D7 with the Controller Key, right panel E3E3; pipe tower 2, left 1, 2, 2, then Gas Flow, Flow Test, IGNITE.
  • SWDP panel 1: Open + Valve 245, Start + Filter 130 (read your cameras), AUX locker 0825.
  • Aux Line wall switches: match the Auxiliary Lines file (layout redrawn in Patch 1.4.0).
  • Panel 2: Flush + Auxiliary 246, Stop + Regulator 781, Unlock + Door 592.
  • Clamp release: 9 settings ending with D71, Report 1/3/6 and Battery B/C (Can't Change Things). Then defeat The Weight (Eraser).
07

How do you finish in under 4 hours?

Fleeting Visit asks for a full playthrough under 4 hours of in-game time; check the clock in Game Options, Show Time Played. PowerPyx's roadmap fits it into the New Game Plus run, which takes about 3 hours when you already know every answer.

  • Set puzzles to Hinted and combat to Story Mode; no trophy depends on difficulty.
  • Type codes straight from this page instead of reading clues; skip optional houses and documents you already have (collectible progress carries over).
  • Sneak past fights as Simon: fewer kills also keeps the Justice ending in reach.
  • Keep a manual save before Part 6 in case the clamp release or The Weight costs time.
08

How long is a normal playthrough?

About 10 to 14 hours for a first run (FandomWire) and 15 to 25 hours for the platinum (PowerPyx). Details are on the length page.