01

What is the core loop?

Official descriptions emphasize exploration and puzzles whose logic grows from the story and world. Hands-on coverage also confirms that combat and evasion are present, so the game is not simply a walking simulator or a static puzzle box.

  • Explore a compact Scottish island town set in 1996.
  • Inspect recorded images and disturbances through a CRTV device.
  • Connect environmental details to narrative-driven puzzles.
  • Fight or evade threats when investigation turns dangerous.
02

What do the store page and patch notes add?

Steam lists Townfall as single-player with adjustable difficulty and 36 achievements. KONAMI's Patch 1.4.0 notes name two of the difficulty settings, Story Mode and Normal.

The same patch, released October 8, 2026, reworked a pursuing enemy called The Weight. On Story Mode and Normal its grab now deals heavy damage instead of killing outright, and its search behaviour was changed so that it no longer waits in front of your objective or keeps searching one spot.

  • Enemies react less to gunfire, running and entering a hiding space.
  • Enemies counterattack less often after you land a melee hit.
  • Apart from The Weight, enemies no longer grapple you while you block with a melee weapon.
03

What are the difficulty settings?

FandomWire lists Story Mode, Normal and Nightmare for combat and stealth, and Hinted or Normal for puzzles. PowerPyx reports that no trophy depends on difficulty. KONAMI has not published a completion time; outlet estimates are on the length page.